Ludvig Lohse

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Full CV/Resumé at

Imperial War Museums

Interactive Experience & Installations Manager
Imperial War Museums

 – Present. London, Duxford & Manchester, UK

Strategic and practical responsibility for physical digital interactive media and AV for the five IWM museums. Responsible for strategy, design, production and integration.

Imperial War Museums

Digital Media Manager
Imperial War Museums

– April 2015. London, Duxford & Manchester, UK

Responsible for all interactive media and AV creative and technical digital design, production and operation for five museum sites (IWM London, Churchill War Room, HMS Belfast, Duxford Air Museum, IWM North). Senior Team Leader for multimedia technicians and digital production staff.

Gallery Multimedia Manager
Natural History Museum

(4 years 3 months)London, United Kingdom

Line managing production team responsible for over 100 interactive installations; designing and developing digital interactives with online integration, with a keen focus on UX, usability and accessibility (top UK visitor attraction with over 5M visitors/year).

Producer, Interaction, UX and Interface Designer
University of Ulster

(4 months)Northern Ireland, UK

Produced iPad cognitive training and reminiscence app: a timeline based personalised media archive and memory recollection application for exploring, sharing and tagging personal audiovisual albums through a sophisticated interface. Responsible for all aspects of UX and interaction design from concept development, through wireframing, to final interface design

Interactive Production Manager / UX & Interaction Designer
Natural History Museum

(4 months)London, United Kingdom

Managed the design and production of a set of highly commended accessible touchscreen interactives for the permanent Images of Nature gallery.

Software Producer, System Designer, UX & Interaction Designer
Natural History Museum

(2 years)London, United Kingdom

Produced complex multiscreen software system incl. UX, interaction and interface design on Who do you think you really are? -an award-winning 45 mins multi-user multi-sensory interactive film which uses a unique mix of AR and social interactives on handheld devices and large screen projections, presented by Sir David Attenborough

System Designer, Interaction & Interface Designer and Developer
Tate / Goldsmiths, University of London

(3 months)London, United Kingdom

Online audio/video (re)Search Tool for managing, searching, describing and segmenting Tate’s vast digital online video archive.

Interaction & UX Designer / Interactive Media Producer
BOXD Media Solutions

(9 years)London, United Kingdom

– Interactive design and production
– UX and accessibility
– Production and consultancy

Research Associate (Interactive Media): Toolkit Designer / Interaction Designer
University of Cambridge (12-partner consortium)

(3 years)Cambridge, United Kingdom

NM2 – New Media for a New Millennium. 12-partner €7.5 million 3-year project, lead by professional creative and technology experts across Europe, producing a production toolkit and 8 interactive productions for delivery over broadband for exhibition space, interactive TV and handheld devices.

Leading Tutor & Post-grad Supervisor (interactive media)
Various Universities and Film Schools

(7 years)UK, Norway, Iceland, Germany

Tutor/Trainer in Interactive Production, Interaction design, Film production and Digital compositing (e.g. Lead Tutor on: Interactive media & the archiving of cultural heritage, 2004, Creativity and Technology Symposium Reykjavik. Writing for Interactivity, 2005, Screen East. Discursive Formations -Place, Narrative and Digitality in the Museum of the Future, 2007, AHRC).

Toolkit Designer / Co-inventor
BT (British Telecom)

(3 years)Adastral Park, Martlesham Heath, United Kingdom

Patented BT Flexible Media Toolkit. Production ‘authoring tool’ for creating interactive adaptable media productions. Interface and UX Designer. Used by e.g.

Game Developer
Sony Computer Entertainment Europe

(1 year)Great Shelford, United Kingdom

PlayStation game pilot: Interaction Design Leader, Level Designer on PlayStation pilot game exploring how cinematic language and narrative can enhance the interactive gaming experience (1 year project).

Interactive Designer and Developer

(less than a year)

Spillet -Interactive CD-ROM hypermovie.